Alex Hern: But really, What is VR?
“Presence,” as defined by the website VR Focus, “is the magic of virtual reality, the feeling that you’re actually in the virtual world.” Presence, then, includes the suspension of disbelief. Often we hear the term “suspension of disbelief” when referring to movies and television. But film and TV exists within a simplified realm where it’s precisely because the viewer is so immediately aware that what they’re seeing is not real, it gives them the mental room to buy into the ruse. VR is more psychically “expensive”, if you will. VR has to reach further and grip firmer in order to fool the average person.
The definition of Virtual Reality can be a bit slippery and can vary depending on who you ask. But all subjectivity aside, virtual reality is a computer-generated artificial environment. When done properly, VR transports users to an alternate simulated environment created to stimulate a user’s sight, smell, touch, hearing and vision to make them belief the experience is real. Achieving this goal hinges on whether the specific VR technology can make a user feel that they are “in” the experience. Of course, not all senses must be tapped to create such an allusion, but the more senses stimulated the better for total immersion. Here is where the VR community is at with stimulating the various senses.
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Article source: https://hitechchronicle.com/2019/01/alex-hern-tsunami-xr-getting-better/