Advanced Backgammon Methods – Using the Doubling Cube

Though, the Doubling Cube is unknown to most of the backgammon casual players, it’s a necessary tool in advanced backgammon methods and in money matches and tournaments.
This cube is designated for raising the stakes of the match and its introduction to the backgammon world is one in all the main reasons for the increase of popularity of backgammon.
The cube has half-dozen faces and therefore the numbers written on it- 2, 4, 8,16,32,64.

At the beginning of the match, the doubling cube is placed beside the board or on the Bar between the players.
Any player, who feels at any stage of the match, that he is leading sufficiently within the match, before throwing his dice, may suggest to double the stakes by placing the doubling cube with the amount two facing up.

For example player A determined to boost the stakes.
Player B, his opponent, the player the supply is given to, when reviewing his situation, has 2 choices:

He could refuse the offer and so lose the game and one unit.

He could conform to double the stakes, and during this case the match continues with higher stakes.

Player B, who agreed to the offer, is currently the owner of the doubling cube, which means only him (player B) has the option to double the stakes again at any stage of the game.
If player B decides to try to to thus, he has to try and do it on his flip before throwing his dice.

Currently he takes the dice and places it therefore that the quantity four is facing up.
Player A, has currently the same two options, solely now if he declines the provide he can lose two units, and if he agrees the stakes can rise to four times the first and the doubling cube returns to his control.

The cube can pass from player to player, every time raising the stakes.

The Crawford rule-

If you’re taking part in a game until N- points, and your opponent is leading and reaches N-1 points, meaning he is brief one point from winning the game, you are not allowed to use the Doubling cube in the subsequent game, but, you’ll be able to use the dice in the following matches if the sport continues.

The reason is the weaker player can perpetually need to raise the stakes as a result of he has nothing to lose anymore and we tend to want keep the utilization of the dice in fairness of both sides. 

The Jacoby rule-
This rule is used in cash games and never in match games. It decides that a backgammon or gammon might not be scored as such only if the cube has been passed and accepted. The explanation behind this rule is dashing up.
 
The Holland rule-

The Holland rule is employed in match games and decides that in post-Crawford games, the trailer will only double after each sides have played two rolls. The rule makes the free drop additional valuable to the leading player but typically just confuses the issue.
Unlike the Crawford rule, this rule isn’t fashionable, and is rarely used today.

The beavers, raccoons, otters and any alternative animals in the backgammon game-
These animals appear solely, if wanted by each sides, in cash games and never in match games.

If player A, doubles the stakes, and player B believes A is wrong and he (player B) has the advantage, B will double the stakes and keep the doubling cube on his side. As an example, if A makes the initial double and puts the doubling cube on two, B can say “Beaver”, flip the cube to four and keep the cube at his side. If A believes B is wrong he can say “Raccoon” and flip the cube to 8. All this time, B remains the owner of the doubling cube. If B desires to raise the stakes once additional, he only needs to mention another silly name (the animal’s name could be a controversy among players) and so on.
 
The Chouette-
Chouette could be a version of backgammon for a lot of than a pair of players. One in every of the players is that the “Box” and plays against the remainder of the group on one board.

Another player is the “Captain” of the group, who throws the dice and makes the moves for the group playing against the box.

If the Box wins, the Captain goes to the back of the road and the next player becomes the Captain of the team. If the Captain wins, he becomes the new Box, and therefore the old Box goes to the end of the line. 
The rules regarding the flexibility of the cluster to talk over with the Captain changes from

version to version. In some versions of the Chouette the cluster will freely provide advice to the Captain, and in different versions, consulting is strictly forbidden.

The compromised version is the most standard- consulting is legitimate solely when the dice have been thrown.

Originally, Chouette was played with one die .The sole selections that players different than the Captain were allowed to create on their own was concerning the takes: If the Box had doubled, every player on the team could take or drop independently. Nowadays, a multiple-cube Chouette is additional popular; each player on the team has his own cube, and all doubling, dropping, and taking decisions are created independently by all players.

 

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